Akin to singles, points are typically achieved via unforced errors. Doubles is on a sister weird autopilot of lightning fast net volleys and/or top spin shots to the far court. Most points are won simply by waiting out unforced errors. Moreover, said control issues remove any reward for working court corners, slices, drops, and/or charging the net. These issues force players to default playing deep baseline center also going ultra conservative on serves. Why feature Nadal as if you can’t properly unleash him? Third, there is little to no difference when traversing clay versus hard/grass courts. Similarly – and even with a sprint button – an omnipresent sense of muddiness removes any thrill of chasing down balls and/or what should be exciting volleys. For example, and far too often, players get stuck in a choppy sidestep animation and/or miss swinging at the ball entirely.
Across all difficulty levels, players are besieged by a horrible animation assist hiccup, one that removes any sense of control freedom. Perhaps the biggest offender lies in player movement around the court. Ball control weaknesses are most evident in training tutorials, where what should be challenging ball/serve placement minigames are instead endlessly frustrating. Net volleys? Laser sharp, lightning fast, and completely unrealistic. Related, racket feel is practically non-existent, with the quest for accurate ball placement and swing power hair pulling wrong. What results is a maddeningly difficult time controlling how/where balls go, and a plethora of unnecessary unforced errors and service faults.
The same holds true for serves, and frustratingly so.
#TENNIS WORLD TOUR 2 PS4 REVIEW WINDOWS#
Swing windows are flat out illogical, as discrepancy between a poor and stated ‘perfect’ shot do not correspond to on-screen visual representation. The biggest culprit lies in Tennis World Tour 2’s wonky swing mechanics and general player movements. Execution, however, is a much different story. Sensitive swing and serve timing based on real life physics, an array of career mode customizations, widest stadium and court type selections, and a balanced roster of current players are would-be prescriptions for a great tennis game. Sadly, this wasn’t the case with 2K…nor is it here with Tennis World Tour 2.Ĭonceptually, Tennis World Tour 2 should be a much better game. Much like when 2K poached NBA Live’s top talent, hope rang eternal that snared devs would bring the best of the former with them…while maintaining highest points of where they went to.
Oz based Big Ant Studios -developers of original Tennis World Tour competitor AO (Australian Open)Tennis 2 – are now the brains behind Tennis World Tour 2. Modern videogame tennis is an incestuous circle, it appears.